Monthly Log 2016. 9.
### Sep 2016
#### 2016-09-30
* Game
* Certain eagles can be built after destroying the same type of enemy eagles.
* Missile Cruiser shooting at wrong direction.
* Fixed an issue where resources obtained by destroying enemy ships could exceed the limit.
* 27 files changed, 281 insertions(+), 115 deletions(-)
* Engine
* FBMathLib
* Added functions
* AABB::operator*=(float scale(
* Vec2::ComputeHash()
* Vec2I:ToString()
* Vec3I:ToString()
* FBFileSystem
* Added a feature to retry file open when get a 'permission denied
error'. This error happens when a newly created file opened without
hesitation.
FBInputManager
* Added InputInjector::IsCursorVisible()
* FBAudioPlayer
* Fixed a bug on controlling music gain
* FBColladaImporter
* Now, it is using FBMath. Removed duplicated math structures
* Considering object transformation. Previous behavior was ignoring it.
* FBLua
* Added a safe guard which prevent recycling LuaSequenceIterator.
* Added utility lua c functions : GetFileNameOnly(), GetFileNameExt(),
GetMyDocumentGameFolder()
* FBRenderer
* Added Renderer::DrawLine(...). This function draws a line directly to
the current render target.
* Added Renderer::DrawQuadLine(...). This function draws a quad outline.
* Fixed a bug for embeded textcommand [@fw] calculates the wrong text
width in some case.
* FBEngineFacade
* Added QueueDrawTransform(...)
* Fixed a bug on Voxelizer producing incorrect result.
* FBPhysics
* GetAABBOverlaps(...), GetDistanceBetween(...) functions now consider
CompoundShapes.
* Added IDebugDrawer::DrawTransform(...) interface
* Fixed a bug sometimes RigidBodyImpl::mAddedToWorld flag is wrong.
* FBUI
* Fixed a crash case in Button. Related to the alpha region map.
* Software cursor decorator.
* Added 'Go to parent folder' for FileSelector because the file iterator
doesn't produce '..' filepath.
* Right mouse button click support for ListBox items.
* UI Editor initial position now can be specified in the config file.
* 82 files changed, 888 insertions(+), 580 deletions(-)
#### 2016-09-29
* Game
* New space stations.
* Diverse space station size.
* 101 files changed, 822894 insertions(+), 188 deletions(-)
#### 2016-09-27
* Game
* Fixed wrong jumpin flag positions.
* Prevented health bar poping up when the mouse cursor is hided.
* Stronger enemy while interstellar travel.
* Fixed an issue where the power can be minus.
* Stronger enemy after acquiring abandoned items.
* Decrease the chance for acquiring the new item map.
* Differentiate items according to difficulties.
* Slower flock leader movement for better alignment.
* Fixed the commission ceromony error.
* Update officer number in the TopUI after the commission ceromony.
* Decrease ability of officers in bars.
* Attack and defense abilities of ships display in red in the ship information ui while resting.
* Fixed an issue where the neutral eagles chase enemy for unlimited distance.
* Display recorvered morale and fatigue while resting.
* Life capsules move to the flagship automatically - after researching.
* Fixed an issue where a new squad is created unexpectedly.
* Regenerating acteroid in shadow.
* 54 files changed, 446 insertions(+), 221 deletions(-)
#### 2016-09-26
* Game
* Display an error message when no more modules can be attached to a space station.
* Increase relationship when attaching modules, decrease when detaching.
* Launch fighters to the direction in where no asteroid exists.
* No research module when started.
* Pilot morale recorvering when mission completed.
* Spech Buble UI to the bottom layer.
* 60 files changed, 798 insertions(+), 429 deletions(-)
#### 2016-09-22
* Game
* Fixed physics bugs.
* 16 files changed, 259 insertions(+), 101 deletions(-)
#### 2016-09-22
* Game
* Minor changes
* 32 files changed, 382 insertions(+), 128 deletions(-)
#### 2016-09-20
* Game
* Removed status variables related to boarding process.
* 46 files changed, 1351 insertions(+), 1452 deletions(-)
#### 2016-09-17
* Game
* Fix bugs
* 63 files changed, 431 insertions(+), 74496 deletions(-)
#### 2016-09-08
* Game
* Relationship event
* Tech event
* 32 files changed, 591 insertions(+), 85 deletions(-)
#### 2016-09-05
* Game
* Show stat changes after officer is repositioned.
* 20 files changed, 349 insertions(+), 107 deletions(-)
#### 2016-09-03
* Game
* Draw attached weapons also when preparing ship portraits.
* Change officer's position.
* 67 files changed, 4846 insertions(+), 201 deletions(-)
#### 2016-09-02 이것저것
* Game
* Minor changes
* 554 files changed, 3305 insertions(+), 3680 deletions(-)
#### 2016-09-30
* Game
* Certain eagles can be built after destroying the same type of enemy eagles.
* Missile Cruiser shooting at wrong direction.
* Fixed an issue where resources obtained by destroying enemy ships could exceed the limit.
* 27 files changed, 281 insertions(+), 115 deletions(-)
* Engine
* FBMathLib
* Added functions
* AABB::operator*=(float scale(
* Vec2::ComputeHash()
* Vec2I:ToString()
* Vec3I:ToString()
* FBFileSystem
* Added a feature to retry file open when get a 'permission denied
error'. This error happens when a newly created file opened without
hesitation.
FBInputManager
* Added InputInjector::IsCursorVisible()
* FBAudioPlayer
* Fixed a bug on controlling music gain
* FBColladaImporter
* Now, it is using FBMath. Removed duplicated math structures
* Considering object transformation. Previous behavior was ignoring it.
* FBLua
* Added a safe guard which prevent recycling LuaSequenceIterator.
* Added utility lua c functions : GetFileNameOnly(), GetFileNameExt(),
GetMyDocumentGameFolder()
* FBRenderer
* Added Renderer::DrawLine(...). This function draws a line directly to
the current render target.
* Added Renderer::DrawQuadLine(...). This function draws a quad outline.
* Fixed a bug for embeded textcommand [@fw] calculates the wrong text
width in some case.
* FBEngineFacade
* Added QueueDrawTransform(...)
* Fixed a bug on Voxelizer producing incorrect result.
* FBPhysics
* GetAABBOverlaps(...), GetDistanceBetween(...) functions now consider
CompoundShapes.
* Added IDebugDrawer::DrawTransform(...) interface
* Fixed a bug sometimes RigidBodyImpl::mAddedToWorld flag is wrong.
* FBUI
* Fixed a crash case in Button. Related to the alpha region map.
* Software cursor decorator.
* Added 'Go to parent folder' for FileSelector because the file iterator
doesn't produce '..' filepath.
* Right mouse button click support for ListBox items.
* UI Editor initial position now can be specified in the config file.
* 82 files changed, 888 insertions(+), 580 deletions(-)
#### 2016-09-29
* Game
* New space stations.
* Diverse space station size.
* 101 files changed, 822894 insertions(+), 188 deletions(-)
#### 2016-09-27
* Game
* Fixed wrong jumpin flag positions.
* Prevented health bar poping up when the mouse cursor is hided.
* Stronger enemy while interstellar travel.
* Fixed an issue where the power can be minus.
* Stronger enemy after acquiring abandoned items.
* Decrease the chance for acquiring the new item map.
* Differentiate items according to difficulties.
* Slower flock leader movement for better alignment.
* Fixed the commission ceromony error.
* Update officer number in the TopUI after the commission ceromony.
* Decrease ability of officers in bars.
* Attack and defense abilities of ships display in red in the ship information ui while resting.
* Fixed an issue where the neutral eagles chase enemy for unlimited distance.
* Display recorvered morale and fatigue while resting.
* Life capsules move to the flagship automatically - after researching.
* Fixed an issue where a new squad is created unexpectedly.
* Regenerating acteroid in shadow.
* 54 files changed, 446 insertions(+), 221 deletions(-)
#### 2016-09-26
* Game
* Display an error message when no more modules can be attached to a space station.
* Increase relationship when attaching modules, decrease when detaching.
* Launch fighters to the direction in where no asteroid exists.
* No research module when started.
* Pilot morale recorvering when mission completed.
* Spech Buble UI to the bottom layer.
* 60 files changed, 798 insertions(+), 429 deletions(-)
#### 2016-09-22
* Game
* Fixed physics bugs.
* 16 files changed, 259 insertions(+), 101 deletions(-)
#### 2016-09-22
* Game
* Minor changes
* 32 files changed, 382 insertions(+), 128 deletions(-)
#### 2016-09-20
* Game
* Removed status variables related to boarding process.
* 46 files changed, 1351 insertions(+), 1452 deletions(-)
#### 2016-09-17
* Game
* Fix bugs
* 63 files changed, 431 insertions(+), 74496 deletions(-)
#### 2016-09-08
* Game
* Relationship event
* Tech event
* 32 files changed, 591 insertions(+), 85 deletions(-)
#### 2016-09-05
* Game
* Show stat changes after officer is repositioned.
* 20 files changed, 349 insertions(+), 107 deletions(-)
#### 2016-09-03
* Game
* Draw attached weapons also when preparing ship portraits.
* Change officer's position.
* 67 files changed, 4846 insertions(+), 201 deletions(-)
#### 2016-09-02 이것저것
* Game
* Minor changes
* 554 files changed, 3305 insertions(+), 3680 deletions(-)
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