Monthly Log 2016. 6.
### June 2016
#### 2016-06-30 fastbird engine 2016 June
* Engine
* FBFileSystem
* Change the method how to specify resource folders.
* previous(just write the resource path in configEngine.lua)
resourcePath = {"D:/Projects/fastbird-engine/EssentialEngineData"}
* now(wrtie with key value)
resourcePath = {"EssentialEngineData/",
"D:/Projects/fastbird-engine/EssentialEngineData"}
* FBMath
* Hash computation for math classes
* FBAnimation
* Stopping animation
* FBAudio
* Checking simultaneous audios and stop oldest one if the number
exceeded
* FBFileMonitor
* Fixed a bug on file change event, indtroduced by the resource folder
feature.
* FBRenderer
* Fixed lighting bugs that environment irradiance and reflection light
was effected by shadow.
* Camera hash
* Overriding Depth Target feature is moved to class Renderer. Previously
it was in class RenderTarget
* Added RenderTarget:SaveToFile(path)
* FBEngineFacade
* Added function to print current number of tasks
* Copying mesh data
* FBUI
* HorizontalGauge, VerticalGauge and VerticalImageGauge is integrated.
* Added DiscretedGauge component
* Added new UI properties
* GAUGE_VERTICAL : if true, the Gauge will be filled from bottom to top.
Otherwise left to right.
* DISCRETED_GAUGE_STEPS : Number of steps for DiscretedGauge. If 5, the
image specified in DISCRETED_GAUGE_REGION will appear 5 times when the
gauge is full.
* DISCRETED_GAUGE_REGION : Specify the region in the texture atlas for
the mark.
* DISCRETED_GAUGE_MARK_SIZE
* LISTBOX_HIGHLIGHT_ON_HOVER
* DROPDOWN_ITEMS : Specify drop down items with the seperator ','
* FBPhysics
* CollisionContactInfo now reports more detail information
* Setting gravity to individual rigid bodies
* 113 files changed, 2305 insertions(+), 897 deletions(-)
#### 2016-06-29
* Game
* Added a button for the weekly report.
* Added planet/people names
* 37 files changed, 811 insertions(+), 257 deletions(-)
#### 2016-06-27
* Game
* Add some waiting time for chaning weapons of the command module.
* 94 files changed, 1862 insertions(+), 1045 deletions(-)
#### 2016-06-20
* Game
* Checking exceptions before launching eagles. (HP condition, Officers fatigue)
* 25 files changed, 373 insertions(+), 136 deletions(-)
#### 2016-06-17
* Game
* Added Fleet UI
* 17 files changed, 560 insertions(+), 304 deletions(-)
#### 2016-06-16 FleetUI
* Game
* Worked on the FleetUI.
* 24 files changed, 312 insertions(+), 216 deletions(-)
#### 2016-06-15
* Game
* Seperated building process per fleets.
* 47 files changed, 1258 insertions(+), 1181 deletions(-)
#### 2016-06-13
* Game
* Retrieving eagles when exit spots.
* Refresh number of civilians when changing the current fleet.
* Fixed position of the threat icon
* Delay for the first shoot.
* Improved background battle.
* 72 files changed, 1143 insertions(+), 343 deletions(-)
#### 2016-06-11
* Game
* Gravity fire effect.
* 23 files changed, 489 insertions(+), 122 deletions(-)
#### 2016-06-10
* Game
* Crashing when ships close to the surfce.
* Destroying ships by radiation.
* 81 files changed, 1145 insertions(+), 375 deletions(-)
#### 2016-06-07
* Game
* Added EagleListUI
* FlockSystem not works per fleet.
* 40 files changed, 543 insertions(+), 319 deletions(-)
#### 2016-06-06
* Game
* Change controlling fleet with Up/Down Key
* 30 files changed, 606 insertions(+), 198 deletions(-)
#### 2016-06-05
* Game
* Applying inertia when detaching
* Command module power generation when attached.
* Clenaed ui
* 149 files changed, 1783 insertions(+), 1455 deletions(-)
#### 2016-06-03
* Game
* Inventory per fleet
* 44 files changed, 583 insertions(+), 398 deletions(-)
#### 2016-06-02
* Game
* Building module/weapon
* Fixing prologue.
* 43 files changed, 485 insertions(+), 379 deletions(-)
#### 2016-06-30 fastbird engine 2016 June
* Engine
* FBFileSystem
* Change the method how to specify resource folders.
* previous(just write the resource path in configEngine.lua)
resourcePath = {"D:/Projects/fastbird-engine/EssentialEngineData"}
* now(wrtie with key value)
resourcePath = {"EssentialEngineData/",
"D:/Projects/fastbird-engine/EssentialEngineData"}
* FBMath
* Hash computation for math classes
* FBAnimation
* Stopping animation
* FBAudio
* Checking simultaneous audios and stop oldest one if the number
exceeded
* FBFileMonitor
* Fixed a bug on file change event, indtroduced by the resource folder
feature.
* FBRenderer
* Fixed lighting bugs that environment irradiance and reflection light
was effected by shadow.
* Camera hash
* Overriding Depth Target feature is moved to class Renderer. Previously
it was in class RenderTarget
* Added RenderTarget:SaveToFile(path)
* FBEngineFacade
* Added function to print current number of tasks
* Copying mesh data
* FBUI
* HorizontalGauge, VerticalGauge and VerticalImageGauge is integrated.
* Added DiscretedGauge component
* Added new UI properties
* GAUGE_VERTICAL : if true, the Gauge will be filled from bottom to top.
Otherwise left to right.
* DISCRETED_GAUGE_STEPS : Number of steps for DiscretedGauge. If 5, the
image specified in DISCRETED_GAUGE_REGION will appear 5 times when the
gauge is full.
* DISCRETED_GAUGE_REGION : Specify the region in the texture atlas for
the mark.
* DISCRETED_GAUGE_MARK_SIZE
* LISTBOX_HIGHLIGHT_ON_HOVER
* DROPDOWN_ITEMS : Specify drop down items with the seperator ','
* FBPhysics
* CollisionContactInfo now reports more detail information
* Setting gravity to individual rigid bodies
* 113 files changed, 2305 insertions(+), 897 deletions(-)
#### 2016-06-29
* Game
* Added a button for the weekly report.
* Added planet/people names
* 37 files changed, 811 insertions(+), 257 deletions(-)
#### 2016-06-27
* Game
* Add some waiting time for chaning weapons of the command module.
* 94 files changed, 1862 insertions(+), 1045 deletions(-)
#### 2016-06-20
* Game
* Checking exceptions before launching eagles. (HP condition, Officers fatigue)
* 25 files changed, 373 insertions(+), 136 deletions(-)
#### 2016-06-17
* Game
* Added Fleet UI
* 17 files changed, 560 insertions(+), 304 deletions(-)
#### 2016-06-16 FleetUI
* Game
* Worked on the FleetUI.
* 24 files changed, 312 insertions(+), 216 deletions(-)
#### 2016-06-15
* Game
* Seperated building process per fleets.
* 47 files changed, 1258 insertions(+), 1181 deletions(-)
#### 2016-06-13
* Game
* Retrieving eagles when exit spots.
* Refresh number of civilians when changing the current fleet.
* Fixed position of the threat icon
* Delay for the first shoot.
* Improved background battle.
* 72 files changed, 1143 insertions(+), 343 deletions(-)
#### 2016-06-11
* Game
* Gravity fire effect.
* 23 files changed, 489 insertions(+), 122 deletions(-)
#### 2016-06-10
* Game
* Crashing when ships close to the surfce.
* Destroying ships by radiation.
* 81 files changed, 1145 insertions(+), 375 deletions(-)
#### 2016-06-07
* Game
* Added EagleListUI
* FlockSystem not works per fleet.
* 40 files changed, 543 insertions(+), 319 deletions(-)
#### 2016-06-06
* Game
* Change controlling fleet with Up/Down Key
* 30 files changed, 606 insertions(+), 198 deletions(-)
#### 2016-06-05
* Game
* Applying inertia when detaching
* Command module power generation when attached.
* Clenaed ui
* 149 files changed, 1783 insertions(+), 1455 deletions(-)
#### 2016-06-03
* Game
* Inventory per fleet
* 44 files changed, 583 insertions(+), 398 deletions(-)
#### 2016-06-02
* Game
* Building module/weapon
* Fixing prologue.
* 43 files changed, 485 insertions(+), 379 deletions(-)
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