Monthly Log 2016. 12.

### Dec. 2016

#### 2016-12-26
* Game
  * Detach the command module when attach new modules.
  * Increased reward for settlement.
  * Test searching party event.
  * Shied is not activating.
  * Too high fatigue
  * Missing officer mark
  * Weapon tooltip improvement.
  * 60 files changed, 716 insertions(+), 237 deletions(-)

#### 2016-12-20
* Game
 * Frigate worker doesn't work.
 * Moving resource of frigate worker.
 * Frigate worker doesn't work after loading.
 * Eagle number mismatched after loading.
 * Eagles cannot enter to the carrier easily.
 * Physics are never created sometimes.
 * Enemy are not moving after load the save data that is created while in battle.
 * After loading, strayed eagles are joining.
 * More spot names and officer names
 * Fixed bug when weapon targets are jumped.
 * Fater threat reduction.
 * Remove enemy that is spawned by threat gauge after 3 day of peace in the spot.
 * Cannot jump after loading.
 * 69 files changed, 1006 insertions(+), 246 deletions(-)

#### 2016-12-14
* Game
  * Adjusted locations for fleet initial position.
  * Capital ships are only available for enemy fleets.
  * Tested frigates, cruisers.
  * Fixed background battle.
  * Fixed eagle selection by left, right keys.
  * Fixed delivery mission destination
  * Tooltip error for trade center.
  * Decreased the refill rate of asteroids.
  * 10% faster bullet travel.
  * 30% lower hit rate.
  * Cruiser3 fighters always boarded by elite crew.
  * Frigate resource collector alwasy available.
  * Fixed a bug that rigid body of modular ship doesn't exist.
  * Flagship jumps in faster than others.
  * 65 files changed, 400 insertions(+), 91 deletions(-)

#### 2016-12-12
* Game
  * Item movement between fleets.
  * Show invisible ships by pressing left, right arrow keys.
  * Increase damage of destroyers.
  * Fixed an issue where the eagles of cruiser3 are not launching.
  * 34 files changed, 433 insertions(+), 143 deletions(-)

#### 2016-12-08
* Game
  * Generate enemy fleets when a player fleet primally enter the star. Show the message about the enemy fleet information.
  * AI for enemy fleets.
  * Investment
  * Research new eagles
  * Checked eagle operation ranges
  * Not launching eagles
  * After 60 seconds of running away, can retreat regardless of the distance.
  * Research new bombers.
  * Fixed an issue where the fleet messages in the startmap starts after interstellar travel.
  * Tested Events.RelationshipEvent
  * Kill the boss
  * White portrait problem
  * No icons for incubator and frigator2.
  * 72 files changed, 826 insertions(+), 466 deletions(-)

#### 2016-12-05
* Game
  * Problem on the eagle list ui.
  * Not displaying battle effect for asteroid shower.
  * Command module weapon sync
  * Show battle effect when encountered enemy while moving - click the effect to enter.
  * Cleaned messages related to asteroid showler.
  * Show friendly fleet power and enemy fleet power in the starmap ui.
  * Testing multi fleet moving.
  * Show threat gauge in the starmap ui.
  * 30 files changed, 318 insertions(+), 358 deletions(-)

#### 2016-12-02
* Game
  * Testing prologue event
  * 48 files changed, 693 insertions(+), 488 deletions(-)
 
#### 2016-12-01
* Game
  * ..
  * 37 files changed, 365 insertions(+), 265 deletions(-)

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