Monthly Log 2016. 12.
### Dec. 2016
#### 2016-12-26
* Game
* Detach the command module when attach new modules.
* Increased reward for settlement.
* Test searching party event.
* Shied is not activating.
* Too high fatigue
* Missing officer mark
* Weapon tooltip improvement.
* 60 files changed, 716 insertions(+), 237 deletions(-)
#### 2016-12-20
* Game
* Frigate worker doesn't work.
* Moving resource of frigate worker.
* Frigate worker doesn't work after loading.
* Eagle number mismatched after loading.
* Eagles cannot enter to the carrier easily.
* Physics are never created sometimes.
* Enemy are not moving after load the save data that is created while in battle.
* After loading, strayed eagles are joining.
* More spot names and officer names
* Fixed bug when weapon targets are jumped.
* Fater threat reduction.
* Remove enemy that is spawned by threat gauge after 3 day of peace in the spot.
* Cannot jump after loading.
* 69 files changed, 1006 insertions(+), 246 deletions(-)
#### 2016-12-14
* Game
* Adjusted locations for fleet initial position.
* Capital ships are only available for enemy fleets.
* Tested frigates, cruisers.
* Fixed background battle.
* Fixed eagle selection by left, right keys.
* Fixed delivery mission destination
* Tooltip error for trade center.
* Decreased the refill rate of asteroids.
* 10% faster bullet travel.
* 30% lower hit rate.
* Cruiser3 fighters always boarded by elite crew.
* Frigate resource collector alwasy available.
* Fixed a bug that rigid body of modular ship doesn't exist.
* Flagship jumps in faster than others.
* 65 files changed, 400 insertions(+), 91 deletions(-)
#### 2016-12-12
* Game
* Item movement between fleets.
* Show invisible ships by pressing left, right arrow keys.
* Increase damage of destroyers.
* Fixed an issue where the eagles of cruiser3 are not launching.
* 34 files changed, 433 insertions(+), 143 deletions(-)
#### 2016-12-08
* Game
* Generate enemy fleets when a player fleet primally enter the star. Show the message about the enemy fleet information.
* AI for enemy fleets.
* Investment
* Research new eagles
* Checked eagle operation ranges
* Not launching eagles
* After 60 seconds of running away, can retreat regardless of the distance.
* Research new bombers.
* Fixed an issue where the fleet messages in the startmap starts after interstellar travel.
* Tested Events.RelationshipEvent
* Kill the boss
* White portrait problem
* No icons for incubator and frigator2.
* 72 files changed, 826 insertions(+), 466 deletions(-)
#### 2016-12-05
* Game
* Problem on the eagle list ui.
* Not displaying battle effect for asteroid shower.
* Command module weapon sync
* Show battle effect when encountered enemy while moving - click the effect to enter.
* Cleaned messages related to asteroid showler.
* Show friendly fleet power and enemy fleet power in the starmap ui.
* Testing multi fleet moving.
* Show threat gauge in the starmap ui.
* 30 files changed, 318 insertions(+), 358 deletions(-)
#### 2016-12-02
* Game
* Testing prologue event
* 48 files changed, 693 insertions(+), 488 deletions(-)
#### 2016-12-01
* Game
* ..
* 37 files changed, 365 insertions(+), 265 deletions(-)
#### 2016-12-26
* Game
* Detach the command module when attach new modules.
* Increased reward for settlement.
* Test searching party event.
* Shied is not activating.
* Too high fatigue
* Missing officer mark
* Weapon tooltip improvement.
* 60 files changed, 716 insertions(+), 237 deletions(-)
#### 2016-12-20
* Game
* Frigate worker doesn't work.
* Moving resource of frigate worker.
* Frigate worker doesn't work after loading.
* Eagle number mismatched after loading.
* Eagles cannot enter to the carrier easily.
* Physics are never created sometimes.
* Enemy are not moving after load the save data that is created while in battle.
* After loading, strayed eagles are joining.
* More spot names and officer names
* Fixed bug when weapon targets are jumped.
* Fater threat reduction.
* Remove enemy that is spawned by threat gauge after 3 day of peace in the spot.
* Cannot jump after loading.
* 69 files changed, 1006 insertions(+), 246 deletions(-)
#### 2016-12-14
* Game
* Adjusted locations for fleet initial position.
* Capital ships are only available for enemy fleets.
* Tested frigates, cruisers.
* Fixed background battle.
* Fixed eagle selection by left, right keys.
* Fixed delivery mission destination
* Tooltip error for trade center.
* Decreased the refill rate of asteroids.
* 10% faster bullet travel.
* 30% lower hit rate.
* Cruiser3 fighters always boarded by elite crew.
* Frigate resource collector alwasy available.
* Fixed a bug that rigid body of modular ship doesn't exist.
* Flagship jumps in faster than others.
* 65 files changed, 400 insertions(+), 91 deletions(-)
#### 2016-12-12
* Game
* Item movement between fleets.
* Show invisible ships by pressing left, right arrow keys.
* Increase damage of destroyers.
* Fixed an issue where the eagles of cruiser3 are not launching.
* 34 files changed, 433 insertions(+), 143 deletions(-)
#### 2016-12-08
* Game
* Generate enemy fleets when a player fleet primally enter the star. Show the message about the enemy fleet information.
* AI for enemy fleets.
* Investment
* Research new eagles
* Checked eagle operation ranges
* Not launching eagles
* After 60 seconds of running away, can retreat regardless of the distance.
* Research new bombers.
* Fixed an issue where the fleet messages in the startmap starts after interstellar travel.
* Tested Events.RelationshipEvent
* Kill the boss
* White portrait problem
* No icons for incubator and frigator2.
* 72 files changed, 826 insertions(+), 466 deletions(-)
#### 2016-12-05
* Game
* Problem on the eagle list ui.
* Not displaying battle effect for asteroid shower.
* Command module weapon sync
* Show battle effect when encountered enemy while moving - click the effect to enter.
* Cleaned messages related to asteroid showler.
* Show friendly fleet power and enemy fleet power in the starmap ui.
* Testing multi fleet moving.
* Show threat gauge in the starmap ui.
* 30 files changed, 318 insertions(+), 358 deletions(-)
#### 2016-12-02
* Game
* Testing prologue event
* 48 files changed, 693 insertions(+), 488 deletions(-)
#### 2016-12-01
* Game
* ..
* 37 files changed, 365 insertions(+), 265 deletions(-)
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