Monthly Log 2016. 10

### Oct 2016

#### 2016-10-31
* Game
  * Better edge rendering of modules.
  * shields 1.5x
  * Fixed an issue where the health bar shows incorrect information after loading.
  * Added hardcore mode.
  * Auto growth.
  * Relationship range is now 0~100.
  * Show investigation information
  * Slower increase of fatigue.
  * Not changing music when a pirate fleet appeared in pirate spot.
  * Fixed an issue where a new squad is created when unnecessary.
  * Launch eagles automatically when entering instance spots.
  * Tested pirate spots and fixed various bugs.
  * Cheaper module building right for space stations.
  * Primary target
  * 94 files changed, 924 insertions(+), 1357 deletions(-)

#### 2016-10-19 October 2016
* Engine
  * FBFileSystem
      * FileSystem::IsDirectory(...) now checks resource folders also.

  * FBMath
      * Added functions: AABB::operator+=(Real r), Vec3::operator+=(Real r)
     
  * FBAudio
      * Fixed a bug on SetGain

  * FBLua
      * Added convinient functions : GetLuaVarAsInt(...), checkfloat(...)

  * FBColladaImporter
      * Now underscore(_) in the material name is supported.

  * FBSceneObjectFactory
      * Added camera pulling feature to avoid z-fighting.
      * Added a console command 'o_rawCollada' to controll whether it should use
      compiled mesh or raw dae mesh.

  * FBParticleSystem
      * Fixed a bug that somtimes a particle emitter is not visible when
      controlling visibility.

  * FBPhysics
      * IPhysics::GetDistanceBetween(...) now also returns the direction vector
      from object A to B.
      * Added functions : RigidBody::GetChildShapeTransform(int idx),
      * RigidBody:SetContactProcessingThreshold(float threshold)
     
  * 46 files changed, 402 insertions(+), 129 deletions(-)
 
#### 2016-10-17
* Game
  * Shiled effect is not displaying
  * No item generation when date changed - for speed
  * Missing gold sound when enroll.
  * Ships are suddenly flying here and there when hit by rocket.
  * Improved tooltips
  * 38 files changed, 811 insertions(+), 250 deletions(-)
 
#### 2016-10-12
* Game
  * Update the remained module count after building modules.
  * Fixed enemy eagle's texture problem.
  * 9 files changed, 54 insertions(+), 33 deletions(-)
 
#### 2016-10-11
* Game
  * Weapon position problem
  * Integrated modularship's power.
  * Play battle music in pirate spot.
  * Ignoring the operation range when attacked from long distance.
  * Wrong error messages by clicking up-arrow in the settling ui.
  * Angle indicator is not deleted after the weapon is located.
  * Module number can exceeds the limit when detaching.
  * Inform when officer training is finished.
  * Wrong location of docking progression text.
  * To redock, player should be away from the docking guide light and retouch it.
  * Warning for approval rating
  * Only targeting asteroid heading to my ship.
  * Fixed an issue where the eagles doesn't launch after carrier modules are attached to the space station.
  * 56 files changed, 609 insertions(+), 412 deletions(-)

#### 2016-10-06
* Game
  * Minor changes
  * 54 files changed, 857 insertions(+), 646 deletions(-)

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