Monthly Log 2016. 10
### Oct 2016
#### 2016-10-31
* Game
* Better edge rendering of modules.
* shields 1.5x
* Fixed an issue where the health bar shows incorrect information after loading.
* Added hardcore mode.
* Auto growth.
* Relationship range is now 0~100.
* Show investigation information
* Slower increase of fatigue.
* Not changing music when a pirate fleet appeared in pirate spot.
* Fixed an issue where a new squad is created when unnecessary.
* Launch eagles automatically when entering instance spots.
* Tested pirate spots and fixed various bugs.
* Cheaper module building right for space stations.
* Primary target
* 94 files changed, 924 insertions(+), 1357 deletions(-)
#### 2016-10-19 October 2016
* Engine
* FBFileSystem
* FileSystem::IsDirectory(...) now checks resource folders also.
* FBMath
* Added functions: AABB::operator+=(Real r), Vec3::operator+=(Real r)
* FBAudio
* Fixed a bug on SetGain
* FBLua
* Added convinient functions : GetLuaVarAsInt(...), checkfloat(...)
* FBColladaImporter
* Now underscore(_) in the material name is supported.
* FBSceneObjectFactory
* Added camera pulling feature to avoid z-fighting.
* Added a console command 'o_rawCollada' to controll whether it should use
compiled mesh or raw dae mesh.
* FBParticleSystem
* Fixed a bug that somtimes a particle emitter is not visible when
controlling visibility.
* FBPhysics
* IPhysics::GetDistanceBetween(...) now also returns the direction vector
from object A to B.
* Added functions : RigidBody::GetChildShapeTransform(int idx),
* RigidBody:SetContactProcessingThreshold(float threshold)
* 46 files changed, 402 insertions(+), 129 deletions(-)
#### 2016-10-17
* Game
* Shiled effect is not displaying
* No item generation when date changed - for speed
* Missing gold sound when enroll.
* Ships are suddenly flying here and there when hit by rocket.
* Improved tooltips
* 38 files changed, 811 insertions(+), 250 deletions(-)
#### 2016-10-12
* Game
* Update the remained module count after building modules.
* Fixed enemy eagle's texture problem.
* 9 files changed, 54 insertions(+), 33 deletions(-)
#### 2016-10-11
* Game
* Weapon position problem
* Integrated modularship's power.
* Play battle music in pirate spot.
* Ignoring the operation range when attacked from long distance.
* Wrong error messages by clicking up-arrow in the settling ui.
* Angle indicator is not deleted after the weapon is located.
* Module number can exceeds the limit when detaching.
* Inform when officer training is finished.
* Wrong location of docking progression text.
* To redock, player should be away from the docking guide light and retouch it.
* Warning for approval rating
* Only targeting asteroid heading to my ship.
* Fixed an issue where the eagles doesn't launch after carrier modules are attached to the space station.
* 56 files changed, 609 insertions(+), 412 deletions(-)
#### 2016-10-06
* Game
* Minor changes
* 54 files changed, 857 insertions(+), 646 deletions(-)
#### 2016-10-31
* Game
* Better edge rendering of modules.
* shields 1.5x
* Fixed an issue where the health bar shows incorrect information after loading.
* Added hardcore mode.
* Auto growth.
* Relationship range is now 0~100.
* Show investigation information
* Slower increase of fatigue.
* Not changing music when a pirate fleet appeared in pirate spot.
* Fixed an issue where a new squad is created when unnecessary.
* Launch eagles automatically when entering instance spots.
* Tested pirate spots and fixed various bugs.
* Cheaper module building right for space stations.
* Primary target
* 94 files changed, 924 insertions(+), 1357 deletions(-)
#### 2016-10-19 October 2016
* Engine
* FBFileSystem
* FileSystem::IsDirectory(...) now checks resource folders also.
* FBMath
* Added functions: AABB::operator+=(Real r), Vec3::operator+=(Real r)
* FBAudio
* Fixed a bug on SetGain
* FBLua
* Added convinient functions : GetLuaVarAsInt(...), checkfloat(...)
* FBColladaImporter
* Now underscore(_) in the material name is supported.
* FBSceneObjectFactory
* Added camera pulling feature to avoid z-fighting.
* Added a console command 'o_rawCollada' to controll whether it should use
compiled mesh or raw dae mesh.
* FBParticleSystem
* Fixed a bug that somtimes a particle emitter is not visible when
controlling visibility.
* FBPhysics
* IPhysics::GetDistanceBetween(...) now also returns the direction vector
from object A to B.
* Added functions : RigidBody::GetChildShapeTransform(int idx),
* RigidBody:SetContactProcessingThreshold(float threshold)
* 46 files changed, 402 insertions(+), 129 deletions(-)
#### 2016-10-17
* Game
* Shiled effect is not displaying
* No item generation when date changed - for speed
* Missing gold sound when enroll.
* Ships are suddenly flying here and there when hit by rocket.
* Improved tooltips
* 38 files changed, 811 insertions(+), 250 deletions(-)
#### 2016-10-12
* Game
* Update the remained module count after building modules.
* Fixed enemy eagle's texture problem.
* 9 files changed, 54 insertions(+), 33 deletions(-)
#### 2016-10-11
* Game
* Weapon position problem
* Integrated modularship's power.
* Play battle music in pirate spot.
* Ignoring the operation range when attacked from long distance.
* Wrong error messages by clicking up-arrow in the settling ui.
* Angle indicator is not deleted after the weapon is located.
* Module number can exceeds the limit when detaching.
* Inform when officer training is finished.
* Wrong location of docking progression text.
* To redock, player should be away from the docking guide light and retouch it.
* Warning for approval rating
* Only targeting asteroid heading to my ship.
* Fixed an issue where the eagles doesn't launch after carrier modules are attached to the space station.
* 56 files changed, 609 insertions(+), 412 deletions(-)
#### 2016-10-06
* Game
* Minor changes
* 54 files changed, 857 insertions(+), 646 deletions(-)
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